The structured data related to player-constructed settlements within the No Man’s Sky universe, specifically that which is saved and accessible through in-game interfaces, can be seen as a digital record of architectural and technological progress. This information includes the location, layout, component list, and modifications made to these player-built installations. For example, a player might restore this data after relocating a residence to a different planet within the game.
The existence of this data storage mechanism offers several advantages. It allows for experimentation with construction techniques without permanent consequence, facilitating a iterative design process. It also provides a means of sharing architectural templates between players. Historically, this system has evolved alongside the game itself, reflecting the increasing complexity and scope of base building options available.