The totality of instantaneous transportation points accessible within a specific virtual world, upgraded to a subsequent iteration, enables swift traversal across the game’s environment. This encompasses all designated areas a player can immediately travel to from any other accessible fast travel location, within a game’s updated or patched version.
Efficient movement within a digital landscape is paramount for player experience and game progression. These systems reduce traversal time, allowing individuals to focus on missions, exploration, and interaction with non-player characters (NPCs). Historical examples of such systems date back to early open-world titles, with advancements incorporating map awareness, cost systems, and location requirements for activation.